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- The
Shroud of Turin Auto Stereoscopic Data Research
By Eugene Nemirovskiy, 2003
-
- Detail from the Shroud of Turin (I.)
- A Primitive Rendering in Auto
Stereoscopic Imaging
-
- COPYRIGHT NOTICE
- All recovered 3-D data on this media is an intellectual
property of Eugene Nemirovskiy.
All rights reserved.
- © Eugene Nemirovskiy 2003
-
- Detail from the Shroud
of Turin (II.)
-
- SHROUD OF TURIN
ANALYSIS
- A face image on The Shroud
of Turin (TSOT) was analyzed with an image density reading means.
This means creates parallaxes of image areas in mathematically
accurate linear proportions to corresponding densities of said
areas. Another set of means was used to convert digitally recorded
parallaxes into 3-D volumetric image on a flat optical media
in accordance with optical characteristics of said media. Thereby
perceived image three-dimensionality would proportionally correspond
to all image area's densities.
-
- For correct visualization
of future 3-D image researching means rendered darker areas as
deeper than brighter ones. Such rendition was selected out of
four possible combinations for TSOT image and its 3-D data rendition:
- 1. a) The image
is a "negative"
b) Darker is rendered as "deeper"
Resulting 3-D image is a "negative",
pseudoscopic¹ and concave. It is like an interior of
a death mask.
2. a) The image is a "negative"
b) Brighter is rendered as "deeper"
Resulting 3-D image is a "negative",
stereoscopic and convex.
3. a) The image is a "positive"
b) Darker is rendered as "deeper"
Resulting 3-D image is a "positive",
stereoscopic and convex (see animated file)².
4. a) The image is a "positive"
b) Brighter is rendered as "deeper"
Resulting 3-D image is a "positive",
pseudoscopic and concave.
Only #3 is acceptable for proper
visualization.
-
- Facts
- First observations of
a volumetric image was created thus revealing the following:
- 1. The image consists
of 100% continuous depth areas (non-layered).
2. All areas of the image including: deepest, most outstanding,
and mid-areas are in true 3-D human face proportions.
3. Most parts of: the nose, forehead, cheekbones, front, and
left parts of hair are in the same plane.
4. Some parts of the nose, forehead, beard, and hair are in the
same most outstanding plane. There are no parts of the image
in front of this plane. Some areas (especially on the forehead)
are abnormally dark and deep. They appear to be missing parts
in the original subject, which is white (no image) in these areas
rather than an "artist's" mistake.
-
- Conclusions
and personal opinions
- 3-D volumetric analysis
is one of most powerful methods of verifying a fake. For example
it was used to test fake money. An original bill and an examined
one were put under stereoscope lenses, so each eye could see
only one of bills. The most accurate fakes that nobody could
tell they were fakes failed in this test. Even the slightest
differences in drawings are instantly perceived by the human
brain and translated as parallax values (depth). So a composite
image of the bill is perceived with bumps and holes. If it is
flat, then an examined bill isn't a fake.
- To
create a fake image with 3-D data in it is a far more complex
task. TSOT image has a very low density contrast. This image
is also a depth map itself. Its depth contrast (distance between
a very front and a very back planes) is very low as well. Its
depth contrast is thousands of times lower than in a recovered
contrast enhanced 3-D image. The slightest painter's mistake
in image density even if invisible to the eye on TSOT would result
in thousands of times depth disproportion. It is an impossible
task to paint a regular "positive" of such contrast
when human can understand a painted image. No one can paint a
"negative" because the human brain does not convert
black to white and vice-versa. We simply can not conceive "negatives".
- What
about density control for proportional 3-D data on a "negative"?
Complexity of this task increases exponentially. It's not all.
The most difficult problem is the fact that TSOT image has 3-D
data that isn't stereoscopic. TSOT 3-D data is pseudoscopic.
Stereoscopic conversion occurs only when TSOT original image
is converted to a "positive".
- To
visualize the pseudoscopic effect the left eye must see what
the right eye sees and the right eye must see what the left eye
sees. Pseudoscopic 3-D volumetric image can not be comprehended
nor imagined in the human mind. There is no need to describe
difficulties to fake TSOT pseudoscopic image because this process
would be against the laws of nature, like water falling "UP".
If one was to create TSOT image, one had to paint low contrast
true proportional 3-D pseudoscopic "negative" image-map.
Even in a modern computer era, to do this is as possible as to
fly to the Moon on one's own by flopping one's arms. TSOT can
only be created naturally without human intervention.
-
- The overall image looks
like a dead man (eyes are very deep) in a vertical position.
In a horizontal position most of the subject's hair wouldn't
be forward on 3-D image. The hair's position gives the perspective
that the body was in a vertical position. Such vertical position
effect had been occurred due to two reasons. First when a shroud
covers a body, it touches the most outstanding parts. In this
case these are the: nose, chin, forehead, beard, and hair. Therefore
they were imprinted on TSOT with maximum density. Second TSOT
had been flattened. All can be seen is an image of body's layout.
All halftones correspond to distances between body areas and
corresponding covering areas of the shroud. It proves that 3-D
data on TSOT is a map of distances between the body and the shroud.
No parts of the body appear on 3-D image in front of a very front
plane. It proves that this plane coincides with TSOT surface.
Thereby TSOT image is not a result of any kind of a radial projection.
It appears to be a result of TSOT and the body interaction.
- One
version of how the image on TSOT appeared involves an electrostatic
discharge creating process as in electro-photography. One difference
is an electrostatic latent image on a naturally electrified shroud
(all fabrics normally have some static on their surfaces) was
created not by an incident light but by electrically conductive
body. Areas of full body/shroud contact were completely discharged
and allowed for maximum absorption of decomposing body particles
and vapors. Other areas became less discharged depending on the
distances between the shroud and the body. Synthetic fabrics
are magnetized to a human body because they are charged with
an opposite polarity static. Most natural fabrics are not magnetized
to a human body because of the same polarity static. They may
even slightly repel each other. That is why body particles didn't
get repelled in discharged areas of the shroud. Body particles
covered all shroud areas in accordance with their level of static
electric charge. Those areas had most static level didn't accept
particles at all.
- Two
more facts add to this version. It is known an electro-photographic
process can reproduce a halftone image to certain degree of accuracy.
Different densities of a created image are represented not by
darkness of a black dye, but by a number of black dye particles
per area. This is similar to TSOT image. Another fact is the
image of hair on TSOT. How could it be imprinted on the shroud?
It has no sufficient amount of decomposing particles to be evaporated.
It doesn't absorb any substantial irradiation of any kind to
be imprinted at the same density as the body. But it can easily
remove static from the shroud as well as body does. That's why
the hair on TSOT image is of the same density as the density
of the body.
-
- TSOT 3-D data and 3-D
image analysis resulted in the following major conclusions:
- 1. TSOT is not a fake.
2. The image has not been created using a radial projection.
3. The image was created due to the shroud and the body interaction.
4. TSOT may be the first electro-photographic image ever known.
¹ Pseudoscopic effect occurs when the
left eye sees what the right eye must see and vice-versa. The
resulting image represents bumps as holes and holes as bumps.
Bumps (outstanding parts) in reality are in front of other parts
so they hide some areas behind them. As a result becoming holes
in a pseudoscopic image they still hide the same areas of holes
now being in front of them.
² No 3-D animation can even closely induce real volumetric
impression. It is used in this report as only a way to introduce
a recovered 3-D data on a common flat media.
For further information relating to SeproSight
- and our 4-D Volumetric Intellectual Properties,
- or
for Investment Opportunities with Signet,
- please contact:
Mr. Ernest W. Letiziano, CEO
205 Worth Avenue
Suite 316
Palm Beach, Florida 33480
- (561) 832-2000
email: eletiziano@aol.com
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